06

Project 06 / 08 — Mobility UX

SEAT × Anima Design

Client

SEAT Innovation & Anima Design

Role

UX Strategist & UI Designer

Sector

Automotive / Gen Z Digital

Year

2021

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Context

SEAT partnered with Anima Design to explore the future of digital mobility — and asked me to reframe the product for Gen Z.

A generation increasingly disengaged by outdated app mechanics and broad, undefined demographic targeting. My first step was a full critique of the existing product and its audience alignment.

"Experiences empowered by community is the new mindset of mobility."

This reframed the app not around transport, but around spontaneous, shared experiences — positioning SEAT as a lifestyle connector, not just a car company.

SE-APP, In Screen

Discover, create, and hold the ticket — three moments from the flow.

SE-APP discover screen inviting users to search the best events in Barcelona. SE-APP create an event form with location, date and description fields. SE-APP ticket screen with a QR code and a book-your-ride prompt.

Information Architecture

A Big IA and Small IA, mapped so every screen earns Gen Z's attention rather than assuming it.

Landing / Welcome
Onboarding — Archetype Quiz
Home
Search Event Details Create Event Messages Profile
Tickets → Payment / Edit Cards Edit Profile · Host Profile

User Journey

Six phases from first hearing about the app to coming back for another event.

Phase Pre-Onboarding Onboarding Browse Book Attend Post-Event
Goal Get out of house Feel prepared & safe Find something exciting Make a plan with someone Feel part of something Keep the momentum going
Touchpoints Posters, peer referrals App UI/UX Event feed, filters Event detail page Maps, hosts Review prompt, saved events
Pain Point Doesn't know what to expect Worries she won't fit in Not many local Gen Z events Nervous to commit Language or age barrier Falls out of habit easily
Emotion Curious Hopeful Excited Anxious Surprised Motivated

Persona

Alex

Age 20 — Barcelona, Spain

Student — introverted but curious

Heavy phone user, prefers intuitive, visual-first apps.

Goals

  • Explore the city freely
  • Build new friendships
  • Find part-time work

Frustrations

  • Feels out of place at some events
  • Doesn't speak fluent Spanish
  • Worries about not knowing anyone

Colour System

FFF6E2
DED2E6
CDE8E1
DCDBD7
FC4C01

What I Did

  • Ran UX interviews and competitive analysis to build a scalable structure
  • Designed participatory onboarding flows and adaptive visual systems
  • Paced content using Ebbinghaus' memory theory
  • Built a custom SEAT feed that only unlocks post-event
  • Designed personalised onboarding via an archetype quiz and video-led landing page
  • Built and delivered the final deck in SEAT's own brand fonts and visual DNA

Outcome

"This wasn't just an app redesign — it was a shift in how SEAT could show up as a cultural entity in a crowded digital landscape."