07

Project 07 / 08 · Mobility UX

SEAT × Anima Design

Client

SEAT Innovation & Anima Design

Role

Interaction & Service Designer

Sector

Automotive / Gen Z Digital

Year

2021

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Role

Interaction and service designer.

Team

Researchers and business developers from Anima Design and SEAT Innovation.

Timeframe

2021.

Methods

UX interviews (at least five), competitive analysis, information architecture, journey mapping, persona, UI design.

Outcome

A reframed mobility app for Gen Z, delivered as a full information architecture, flows and a final deck, as scoped.

The problem

Electric motorbikes were booming in Barcelona, for tourists and residents alike. SEAT Innovation and Anima Design wanted an app to connect those riders with each other and with what was going on in the city.

The existing product used outdated mechanics and a broad, undefined audience. A generation that expected more was switching off. My first job was a full critique of the product and how well it matched its audience.

My role

I was the interaction and service designer. I ran the interviews and competitive analysis, built the structure, designed the flows and wrote the final deck in SEAT's own fonts and brand style. The rest of the team were researchers and business developers.

I worked through many iterations of the app and the concept.

"Experiences empowered by community is the new mindset of mobility."

This reframed the app not around transport, but around spontaneous, shared experiences, positioning SEAT as a lifestyle connector, not just a car company.

SE-APP, In Screen

Discover, create, and hold the ticket: three moments from the flow.

SE-APP discover screen inviting users to search the best events in Barcelona. SE-APP create an event form with location, date and description fields. SE-APP ticket screen with a QR code and a book-your-ride prompt.

Key decisions

01

I reframed the app around connection, not transport.

The first concept was too vague and weak. When it became about connecting people through mobility, the frame changed: experiences empowered by community.

02

I built onboarding around an archetype quiz.

A quiz and a video-led landing page replaced a standard sign-up, so the app felt personal from the first minute.

03

I paced content around forgetting.

Review something just before you forget it and the forgetting curve flattens, so recall gets stronger. I spaced content to come back at those moments.

04

I made the feed open only after the event.

It rewards attending and gives people a reason to come back. I also mapped a Big IA and a Small IA, so every screen has to earn attention.

Information Architecture

A Big IA and Small IA, mapped so every screen earns Gen Z's attention rather than assuming it.

Landing / Welcome
Onboarding · Archetype Quiz
Home
Search Event Details Create Event Messages Profile
Tickets → Payment / Edit Cards Edit Profile · Host Profile

User Journey

Six phases from first hearing about the app to coming back for another event.

Phase Pre-Onboarding Onboarding Browse Book Attend Post-Event
Goal Get out of house Feel prepared & safe Find something exciting Make a plan with someone Feel part of something Keep the momentum going
Touchpoints Posters, peer referrals App UI/UX Event feed, filters Event detail page Maps, hosts Review prompt, saved events
Pain Point Doesn't know what to expect Worries she won't fit in Not many local Gen Z events Nervous to commit Language or age barrier Falls out of habit easily
Emotion Curious Hopeful Excited Anxious Surprised Motivated

Persona

Alex

Age 20 · Barcelona, Spain

Student · introverted but curious

Heavy phone user, prefers intuitive, visual-first apps.

Based on real people.

Goals

  • Explore the city freely
  • Build new friendships
  • Find part-time work

Frustrations

  • Feels out of place at some events
  • Doesn't speak fluent Spanish
  • Worries about not knowing anyone

Outcome

What I made

  • ·A product critique and a value proposition
  • ·A Big and Small information architecture
  • ·Onboarding flows, a post-event feed and key screens
  • ·The final deck

What changed

  • ·The concept, structure and deck were delivered as required.
  • ·Two years later SEAT wound down its MÓ scooter range, a business decision unrelated to this work.

Reflection

Barcelona was a good test case, with electric motorbikes booming and a real chance to connect riders. Building from real interviews, right through to Alex, kept the design honest and gave the concept something solid to stand on. The product line did not last, but the way of working did.